Divine Magic

Divine Magic
Divine magic is drawn from extraplanar sources, the user aligns their mind, body and actions with the philosophical values attributed to that plane and as the link becomes more pronounced the amount of energy that can be drawn increases as well.

There are many different planes to draw from often called "Spheres" Each one is ruled and populated by an extra planar entity that is created from the raw energy abundant in those planes.

The most common ways to achieve these alignments is to focus on a religious text, Saint, Holy Symbol or religious leader and follows the tenets therein, sometimes different spheres can require opposing focuses, It is entirely up to the individual to justify and reconcile these differences in their own mind

Casting
Each living being has a pool of divine energy it has access to however not many ever learn to use it, The amount of energy they can maintain at any one time, this is equal to Skill in all divine spheres + Wisdom, Every time a divine spell is used it drains one point from that total, some skills require additional divine energy points and most rituals will drain more than one, Skilled wielders can even gain the ability to regenerate energy in combat situations but most will have to stop for silent prayer and contemplation between conflicts.

Divine Spheres
Each sphere has a different and specific effect when the wielder focuses its raw energy and uses their will to apply it directly; the currently known spheres are as follows

Subdiaconate: A subdiaconate has 5 skill ranks in a sphere and has demonstrated it as a virtue on multiple occasions

Diaconate: A Diaconate has 10 skill ranks in a sphere and encourages their virtue in others

Presbyterate: A Presbyterate has 15 skill ranks in a sphere and has instructed at least ten others in the sphere to share its experience

Episcopate: An Episcopate has at least 20 skill ranks in a sphere and has communed with an outsider embodying their sphere

Freedom
Range: Touch

'''Area of effect: One Creature'''

'''Duration: 4 + Freedom Ranks'''

Save/Defence: None

Resistance: N/A

The touched creature gains +1 to movement and all slow effects effects are removed, In addition the target may move through difficult terrain at no penalty.

Subdiaconate: Movement increased by 2

Diaconate: Movement increased by 3

Presbyterate: Oppose slow effects at 10+skill

Episcopate: Remove all Shackles, Restraints.

Retribution
Range: Touch

'''Area of effect: Touched Creature'''

'''Duration: 4 + Retribution ranks'''

Save/Defence: None

Resistance: N/A

Any enemy that strikes your target suffers  1 damage for each damage dice they roll against you.

Subdiaconate: 2 damage per dice rolled

Diaconate: Targeted Spells directed at you also deal 2 damage

Presbyterate: Controlled creatures now damage their owner

Episcopate: On death deal your retribution skill in damage

Deception
Range: Touch

'''Area of effect: One Creature'''

'''Duration: 4 + Deception ranks'''

Save/Defence: None

Resistance: N/A

The target gains advantage on all diplomatic rolls for the spells duration.

Subdiaconate: Target may add their charisma modifier twice

Diaconate: Advantage on Disguise rolls

Presbyterate: Opponents must mind save DC10+skill or forget the conversation they just had

Episcopate: Target can use diplomacy to plant false memories

Fortune
Range: Touch

'''Area of effect: Touched Creature'''

'''Duration: 4 + Fortune ranks'''

Save/Defence: None

Resistance: N/A

Any 1’s rolled by the target for any check become 20 for the spells duration.

Subdiaconate: The target may re-roll any damage dice that roll a 1.

Diaconate: Any 1’s rolled for damage become the maximum result instead.

Presbyterate: Your critical multiplier increases by 2.

Episcopate: Any 2’s rolled for the spells duration becomes 20’s instead.

Curiosity
Range: Line of sight

'''Area of effect: One Creature'''

'''Duration: 4 + Curiosity ranks'''

Save/Defence: Soul DC 10 + Curiosity ranks.

Resistance: N/A

Target must make a soul save or reveal their AC and DR scores

Subdiaconate:  Also reveals weapon skills

Diaconate: Also reveals resistances

Presbyterate: Also reveals saving throws

Episcopate: Also reveals skills

Righteous
Range: Touch

'''Area of effect: One Creature'''

'''Duration: 4 + Righteous ranks'''

Save/Defence: None

Resistance: N/A

The target gains a +4 to all attack rolls against Undead and Demons.

Subdiaconate: Gain an additional damage dice 

Diaconate:  gain +4 to saves against effects from Undead & demons

Presbyterate: Immune to critical hits from undead & demons

Episcopate: Threat range increased by 3 against undead & demons

Honour
Range: Line of sight

'''Area of effect: One Creature'''

'''Duration: 4 + Honour ranks'''

Save/Defence: Soul DC 10 + Honour ranks.

Resistance: N/A

If the spell is successful you enter into a duel with your opponent, You both gain a +5 bonus to AC and DR against anyone other than your honour target and receive a -5 penalty to any action not directed at your target.

Subdiaconate: Cannot use missile weapons against others outside the duel

Diaconate: Disadvantage for either party to attack outside the duel

Presbyterate: +4 to saves against anyone outside the duel

Episcopate: +10DR against anyone outside the duel

Generosity
Range: Line of sight

'''Area of effect: One Creature other than yourself'''

'''Duration: 4 + Generosity ranks'''

Save/Defence: None

Resistance: N/A

Any spells the target casts for this spells duration have their effects increased by 2 levels in the relevant skills.

Subdiaconate:  spells increase by 4 levels

Diaconate:  + spells gain advantage to hit

Presbyterate: + opponents get disadvantage to resist

Episcopate: Next spell is maximised

Temperance
Range: Line of sight

'''Area of effect: One Creature'''

'''Duration: 4 + Temperance ranks'''

Save/Defence: None

Resistance: N/A

Any attack that would be fatal is instead reduced by an amount equal to your skill in temperance.

Subdiaconate: If an effect would reduce your constitution to less than 1 it reduces it to 1 instead

Diaconate: Any single attack that would deal more than 20 damage deals 20 instead for the spells duration.

Presbyterate: When an enemy attacks you multiple times you get +2 to DR for each attack they have taken beyond the first

Episcopate: If your target would die they are reduced to 0 HP instead and your spell ends

Peace
Range: Touch

'''Area of effect: One Creature'''

'''Duration: 4 + Peace ranks'''

Save/Defence: Soul DC 10 + Peace ranks.

Resistance: N/A

Anyone attempting to take an offensive action against you must make a soul save before doing so, If they fail they may choose to take an action against someone else instead, This spell is immediately cancelled if you take any offensive action or use a spell on an ally.

Subdiaconate: If they fail they lose their action 

Diaconate: AOE cannot be used against you without a soul save

Presbyterate: soul save becomes 5 harder

Episcopate: You may use spells on allies

Positive
Range: Touch

'''Area of effect: One Creature'''

'''Duration: 4 + Positive ranks'''

Save/Defence: None

Resistance: N/A

The target regenerates 1 HP per round for the spells duration.

Subdiaconate: Regenerate 2hp

Diaconate: Regenerate 3hp

Presbyterate: Regenerate 4hp

Episcopate: regenerate 5HP

Blessing
Range: Touch

'''Area of effect: One Creature'''

'''Duration: 4 + Blessing ranks'''

Save/Defence: None

Resistance: N/A

The target gains +2 on their next skill check or ability check as long as it is taken within the spells duration.

Subdiaconate: also gain advantage

Diaconate: Critical success on a 19 or 20

Presbyterate: 1 is not an auto-fail while under this effect

Episcopate: If you fail you gain advantage on all defensive rolls related to failure

Healing
Range: Touch

'''Area of effect: One Creature'''

Duration: Instant

Save/Defence: None

Resistance: N/A

Heal the target for 1HP per rank in healing instantly.

Subdiaconate: Range = 6

Diaconate: Range = 12

Presbyterate: Can now heal negative energy

Episcopate: 2 targets

Calm
Range: Line of sight

'''Area of effect: One Creature'''

'''Duration: 4 + Calm ranks'''

Save/Defence: None

Resistance: N/A

Remove all confusion effects and remove insanity penalties for the spells duration

Subdiaconate:  +2 to reflex saves

Diaconate: Any confusion effects must oppose the spells power to take effect.

Presbyterate:  +4 to reflex saves

Episcopate: The target may end this spell to automatically pass a reflex save.

Hope
Range: Line of sight

'''Area of effect: One Creature'''

'''Duration: 4 + Hope ranks'''

Save/Defence: None.

Resistance: N/A

The next time you would fail a saving throw during this spells effect you may re-roll

Subdiaconate:  +2 to saves on re-rolls

Diaconate: get 2 re-rolls

Presbyterate: +4 to saves on re-rolls

Episcopate: get 3 re-rolls

Creation
Range: Touch

'''Area of effect: One Creature'''

'''Duration: 4 + Creation ranks'''

Save/Defence: None.

Resistance: N/A

Grant the touched creature of objects a pool of temporary hitpoints equal to your creation skill, these hitpoints will always be the first to expire when you are damaged and cannot be restored by healing effects.

Subdiaconate: hp = 2x creation

Diaconate: hp = 3 x creation

Presbyterate:  hp = 4 x creation

Episcopate:  hp = 5 x creation

Growth
Range: Touch

'''Area of effect: One Creature'''

'''Duration: 4 + Growth ranks'''

Save/Defence: None

Resistance: N/A

Remove all damage over time effects from the target.

Subdiaconate:  +2 to body saves

Diaconate:  Damage over time effects must oppose this spells power to take effect

Presbyterate:  +4 to body saves

Episcopate: The target may end this spell to auto pass a body save.

Joy
Range: Touch

Area of effect: One Creature

'''Duration: 4 + Joy ranks'''

Save/Defence: None

Resistance: N/A

Restore any ability score damage the target has suffered.

Subdiaconate:  +2 to soul saves

Diaconate:  Ability drain effects must oppose this spells power to take effect

Presbyterate:  +4 to soul saves

Episcopate:  The target may end this spell to auto pass a soul save

Courage
Range: Touch

'''Area of effect: One Creature'''

'''Duration: 4 + Courage ranks'''

Save/Defence: None

Resistance: N/A

Remove all fear effects from the target a

Subdiaconate:  +2 to Mind saves

Diaconate: Any fear effects must oppose this spells power to take effect

Presbyterate:  +4 to mind saves

Episcopate: The target may end this spell to auto pass a mind save.

Order
Range: Line of sight

'''Area of effect: One Creature'''

Duration: Instant

Save/Defence: Soul DC 10 + Order ranks.

Resistance: N/A

Target must make a soul save or you control their next action, You may only have them use skills you are aware they have.

Subdiaconate: You may use any arcane spells the target posesses

Diaconate: You may use and divine or channelling abilities the target possesses 

Presbyterate: You may use any special abilities the target posesses

Episcopate: If you use a spell or ability the target gets disadvantage to use that ability for the rest of combat

Guardian
Range: Touch

'''Area of effect: One Creature'''

'''Duration: 4 + Guardian ranks'''

Save/Defence: None

Resistance: N/A

For the spells duration you take half the damage that your target would suffer, if you would take enough damage to reduce your health below 0 it gets reduced to 0 instead and the spells effect ends, one person may not have more than a single guardian

Spell active on them

Subdiaconate:  You may choose to take on status effects of your target

Diaconate: You may take on negative spell effects of your target

Presbyterate: Your target may use your saving throws in place of their own during the spells effect

Episcopate:  You may choose to take any amount of damage in place of your target.

War
Range: Touch

'''Area of effect: One Creature'''

'''Duration: 4 + War ranks'''

Save/Defence: None

Resistance: N/A

The target gains advantage on the next single melee attack for the spells duration

Subdiaconate: Includes martial skills

Diaconate: If you strike your target the effect continues for the next attack this round

Presbyterate: Gain an additional damage dice on any attacks with advantage

Episcopate: Threat range improved by 3 on attacks with advantage

Knowledge
Range: Touch

'''Area of effect: One Creature'''

'''Duration: 4 + Knowledge ranks'''

Save/Defence: None

Resistance: N/A

The target gains a +4 bonus and advantage to all knowledge checks for the spells duration.

Subdiaconate: You get one question about your subject

Diaconate: You get two questions about your subject

Presbyterate: You get 3 questions about your subject

Episcopate: You get 4 questions about your subject

Balance
Range: Touch

'''Area of effect: One Creature'''

'''Duration: 4 + Balance ranks'''

Save/Defence: None

Resistance: N/A

The next time your target rolls a number below 10 on a 20 sided dice other than 1 that number becomes 10.

Subdiaconate: Any rolls of 1 also become 10

Diaconate: Next 2 rolls

Presbyterate:  Natural rolls of 10 become criticals

Episcopate: Next 3 rolls

Hate
Range: Line of Sight

'''Area of effect: One Creature'''

Duration: Instant

Save/Defence: Soul DC 10 + Hate ranks.

Resistance: N/A

When a target is afflicted by the hate sphere it causes all allies of the caster within weapons range to roll a free melee attack against the target.

Subdiaconate:  Attacks using the hate skill have 1 better threat range

Diaconate: Attacks using hate have 1 better critical multiplier

Presbyterate: Attacks using hate have advantage

Episcopate: If the first attack hits a second attack may be made

Sorrow
Range: Line of sight

'''Area of effect: One Creature'''

'''Duration: 4 + Sorrow ranks'''

Save/Defence: Soul DC 10 + Sorrow ranks.

Resistance: N/A

The target must make a soul save or suffer a -4 penalty to AC for the spells duration.

Subdiaconate:  2 targets

Diaconate:  -6 to AC

Presbyterate: 3 targets

Episcopate:   -8 to AC

Destruction
Range: Line of sight

'''Area of effect: One Creature'''

'''Duration: 4 + Destruction ranks'''

Save/Defence: Soul DC 10 + Destruction ranks.

Resistance: N/A

The target must make a soul save or suffer a -4 penalty to DR for the spells duration.

Subdiaconate: 2 targets

Diaconate:  -6 to DR

Presbyterate:  3 targets

Episcopate:  -8 to DR

Rage
Range: Touch

'''Area of effect: One Creature'''

'''Duration: 4 + Rage ranks'''

Save/Defence: None

Resistance: N/A

The targets minimum damage is increased by 2.

Subdiaconate:  minimum damage on critical hits increased to 2 per dice

Diaconate:  Minimum damage increased by 3

Presbyterate: minimum damage on critical hits reduced to 3 per dice

Episcopate: if you roll a maximum result on a damage dice you may roll an additional dice

Terror
Range: Line of sight

'''Area of effect: One Creature'''

Duration: Instant

Save/Defence: Soul DC 10 + Terror ranks.

Resistance: N/A

Target must make a soul save or move to the next fear state.

Subdiaconate:  While afraid the target gains disadvantage to attack you

Diaconate: While afraid you gain advantage against your target

Presbyterate: +1 to save DC for each feared creature

Episcopate:  While afraid target gains disadvantage on saving throws

Ambition
Range: Line of sight

'''Area of effect: One Creature'''

Duration: Instant

Save/Defence: Soul DC 10 + Ambition ranks.

Resistance: N/A

Target must make a soul save or Reveal HP, Sanity and saving throws.

Subdiaconate: duration increased to 1 per rank in ambition

Diaconate: If your HP is higher than your targets they gain disadvantage to attack you 

Presbyterate:  3 targets

Episcopate: If your HP is higher than your targets they get disadvantage on saving throws

Negative
Range: Touch

'''Area of effect: One Creature'''

'''Duration: 4 + Negative ranks'''

Save/Defence: DR

Resistance: N/A

The next melee attack the target makes within the spells duration deals an amount of negative energy damage equal to your Negative ranks on each hit, this effect stacks on top of their normal damage modifier and can be reduced by damage reduction, The negative damage will always deal a minimum of 1 additional damage.

Subdiaconate: The negative energy can now not be healed by normal means

Diaconate: The negative energy is no longer reduced by DR

Presbyterate: Lasts for 2 attacks

Episcopate: Lasts until you miss a melee attack or the duration expires

Lust
Range: Line of sight

'''Area of effect: One Creature'''

'''Duration: 4 + Lust ranks'''

Save/Defence: Soul DC 10 + Lust ranks.

Resistance: N/A

The target must make a soul save or make all move actions in your direction for the spells duration, The target may still attack your allies but will get a -5 to all offensive rolls made against you, The target may manoeuvre around obstacles and will not intentionally cause themselves harm to reach you.

Subdiaconate:  You no longer count as an enemy for the targets effects and abilities

Diaconate: The target gets disadvantage to attack you

Presbyterate: Any active spells the target has end

Episcopate: The target cannot attack you for the spells duration.

Anguish
Range: Line of sight

'''Area of effect: One Creature'''

'''Duration: 4 + Anguish ranks'''

Save/Defence: Soul DC 10 + Anguish ranks.

Resistance: N/A

The target must make a soul save or have all their resistances reduced by 4 for the spells duration

Subdiaconate: Reduce resistances by 6

Diaconate: Reduce resistances by 8

Presbyterate: Reduce resistance by 10

Episcopate: Reduce resistances to lowest resistance

Domination
Range: Line of sight

'''Area of effect: One Creature +1 per 5 ranks in domination'''

Duration: 1 round

Save/Defence: Soul DC 10 + Domination ranks.

Resistance: N/A

Your targets must each make a soul save or follow a single word command you scream at them, this command does not have to be in a language they understand as the magic will compel them to obey, it does however have to be a very clear command that is easy to obey like “Sleep” ”Flee” ”Halt” Ättack”, any effect will only last a single round

Subdiaconate: the target gets -2 against any further domination attempts

Diaconate: can now be two words

Presbyterate: Target gets disadvantage against further domination attempts

Episcopate: Affects all enemies that hear the command

Cruelty
Range: Touch

'''Area of effect: One Creature'''

'''Duration: 4 + Cruelty ranks'''

Save/Defence: None

Resistance: N/A

When your target hits an enemy in melee combat they regain 1Hp for the spells duration.

Subdiaconate: regain 2 hp per hit.

Diaconate: regain equal to cruelty ranks when they kill an enemy.

Presbyterate: Regain 3 hp per hit

Episcopate: attacks now drain hp instead of just restoring

Greed
Range: Line of sight

'''Area of effect: One Creature'''

Duration: Special

Save/Defence: Soul DC 10 + Greed ranks.

Resistance: N/A

The target must make a soul save or you may transfer a magical effect from them to yourself, If they fail the save they must reveal the nature of all magical effects on them.

Subdiaconate: You may transfer an additional magical effect

Diaconate: If the target has more HP than you then you drain your greed skill in HP

Presbyterate: If the target has not used a minor action this round they lose that action and you gain a minor action

Episcopate: You transfer all beneficial effects

Might
Range: Line of sight

'''Area of effect: One Creature'''

'''Duration: 4 + Might ranks'''

Save/Defence: Soul DC 10 + Strength ranks.

Resistance: N/A

This spell can be used in 2 ways, it can be used to increase a targets strength by 2 which does not provoke a saving throw or to reduce their strength by 2 which will require a soul save.

Subdiaconate: Effect increased to 4 or minus 4

Diaconate: Advantage on strength checks

Presbyterate: Effect increased to 6 or minus 6

Episcopate: Any effects that would reduce the targets strength must oppose this spell first

Agility
Range: Line of sight

'''Area of effect: One Creature'''

'''Duration: 4 + Agility ranks'''

Save/Defence: Soul DC 10 + Agility ranks.

Resistance: N/A

This spell can be used in 2 ways, it can grant a +2 bonus to your targets dexterity or a -2 penalty which will require a soul saving throw to resist

Subdiaconate: Effect increased to 4 or minus 4

Diaconate: Advantage on Dexterity checks

Presbyterate: Effect increased to 6 or minus 6

Episcopate: Any effects that would reduce the targets dexterity must oppose this spell first

Tyranny
Range: Touch

'''Area of effect: One Creature'''

'''Duration: 4 + Tyranny (Special)'''

Save/Defence: Soul DC 10 + Tyranny ranks.

Resistance: N/A

Your target makes a soul save or you drain HP equal to your tyranny skill.

Subdiaconate: If the target has less HP than you instead drain 2 hp per point in tyranny 

Diaconate: if this effect would reduce your target to 0 or less HP they instead have their HP set to your tyranny skill and fall under your control for the spells duration.

Presbyterate: You gain a +2 bonus to this effect for each enemy Tyrannized during the same combat

Episcopate: You can cast tyranny through anyone under your command

Profane
Range: Line of sight

'''Area of effect: One Creature'''

'''Duration: 4 + Profane ranks'''

Save/Defence: Soul DC 10 + Profane ranks.

Resistance: N/A

Any bonuses the target gains from a single magical effect instead become negatives.

Subdiaconate: This effect includes additional effects added during the spells effect

Diaconate:  This spell now includes a second effect

Presbyterate:  All positive effects on the target end when this spell does

Episcopate: This spell includes all effects on the target

Fortitude
Range: Touch

'''Area of effect: One Creature'''

'''Duration: 4 + Fortitude ranks'''

Save/Defence: Soul DC 10 + Fortitude ranks.

Resistance: N/A

This spell can be used in 2 ways, It can either grant a +2 bonus to constitution or a -2 penalty to constitution which will require a soul saving throw.

Subdiaconate: Effect increased to 4 or minus 4

Diaconate: Advantage on Constitution checks

Presbyterate: Effect increased to 6 or minus 6

Episcopate: Any effects that would reduce the targets Constitution must oppose this spell first