Potions

Potions, Poisons and Oils
Effect:  Details the effect of the potion

Duration: details the base duration of the effect

Description:  describes what the potion looks like

DC to Identify:  describes how hard the potion is to identify

Successes to Craft:  This indicates how many successes an Alchemist needs to craft this potion

Ingredients: this describes the components an alchemist needs to finish the potion

Duration increase DC: this describes any ways you can increase the effect or duration of the potion by adding to the crafting DC

Toxicity: this describes how much toxicity a potion has, your toxicity stays in your system for a whole day until you rest, if your toxicity exceeds you constitution score you must make a body save with DC = to 3 times the number of toxicity points you have or vomit up the potion and fall prone

Lesser Healing
Effect: Heals 20 HP

Description: Red swirling potion

DC to Identify: 10

Successes to Craft:  3

Ingredients: Sanguine Petals

Duration increase DC: n/a

Toxicity: 1

Moderate Healing
Effect: Heals 40 HP

Description: Red swirling potion

DC to Identify: 10

Successes to Craft: 6

Ingredients: Sanguine Petals, Cadence Root

Duration increase DC: n/a

Toxicity: 2

Greater Healing
Effect: Heals 60 HP

Description: Red swirling potion

DC to Identify: 10

Successes to Craft: 9

Ingredients: Sanguine Petals,  Wolfsbane

Duration increase DC: n/a

Toxicity: 3

Supreme Healing
Effect: Heals 80 HP

Description: Red swirling potion

DC to Identify: 10

Successes to Craft:  12

Ingredients: Sanguine Petals,  Mandrake Root

Duration increase DC: n/a

Toxicity: 4

Resist Element
Effect: Increases elemental resistance by 10

Description: varies, always described as sticky swirling light & dark shades

DC to Identify: 10

Successes to Craft:  3

Ingredients: Royal Lavender, Cadence Root

Duration increase DC:  1 = 2 rounds

Toxicity: 1

Eminent Resist Element
Effect: Increases elemental resistance by 25

Description: varies, always described as sticky swirling light & dark shades

DC to Identify: 10

Successes to Craft:  7

Ingredients: Royal Lavender, Wolfsbane

Duration increase DC:  1 = 2 rounds

Toxicity: 2

Wolf’s Stride
Effect: Increases movement speed by 1

Description: clear potion with quick moving white sediment at base

DC to Identify: 20

Successes to Craft: 5

Ingredients: Quicksilver Blossom,  Wolfsbane

Duration increase DC: 1 = 2 rounds

Toxicity: 3

Wolf’s Run
Effect: Increases movement speed by 2

Description: clear potion with quick moving white sediment at base

DC to Identify: 25

Successes to Craft: 10

Ingredients: Quicksilver Blossom, Tabernacle Vines

Duration increase DC: 1 = 2 rounds

Toxicity: 4

Badger’s Courage
Effect: +2 and advantage to resist fear effects

Description: White & black swirling Potion

DC to Identify: 12

Successes to Craft: 3

Ingredients: Royal Lavender, Sanguine Petals

Duration increase DC: 1 = 2 rounds

Toxicity: 3

Barkskin
Effect: +2 AC

Duration: 10 rounds or skill

Description: Brown pudding like potion

DC to Identify: 15

Successes to Craft:  4

Ingredients: Redwood Root, Cadence Berries, Sanguine Petals

Duration increase DC: 1 = 2 rounds

Toxicity: 2

Ironskin
Effect: +4 AC

Duration: 10 rounds or skill

Description: Grey sandy potion in clear fluid

DC to Identify: 15

Successes to Craft:

Ingredients: Ironwood Bark, Royal Lavender, Cadence Berries

Duration increase DC: 1 = 2 rounds

Toxicity: 2

Fortification
Effect:  +10 temporary HP

Duration: 1 day

Description: Orange citrusy potion

DC to Identify: 10

Successes to Craft:  2

Ingredients: Sanguine Petals, Blood Orange

Duration increase DC: +2 HP per 1

Toxicity: 1

Might
Effect:  Increase strength to 10

Duration: 5 rounds

Description: Red pulsing Potion

DC to Identify: 25

Successes to Craft: 8

Ingredients: Tabernacle Vines, Blood Orange, Redwood Root

Duration increase DC: 1 per 1

Toxicity: 4

Agility
Effect:  Increase dexterity to 10

Duration: 5 rounds

Description: Yellow pulsing potion

DC to Identify: 25

Successes to Craft: 8

Ingredients: Tabernacle Vines, Blood Orange, Quicksilver Blossom

Duration increase DC: 1 per 1

Toxicity: 4

Fortitude
Effect:  Increase Constitution to 10

Duration: 5 Rounds

Description: Green pulsing Potion

DC to Identify: 15

Successes to Craft: 8

Ingredients: Tabernacle Vines, Blood Orange, Ironwood Bark

Duration increase DC: 1 for 1

Toxicity: 4

Freedom
Effect: +2 and advantage against effects that would lower your movement

Duration: 10 rounds

Description:  blue and red, completely separated liquids

DC to Identify: 13

Successes to Craft: 3

Ingredients: Quicksilver blossom, Sanguine petals

Duration increase DC: 2 per 1

Toxicity: 1

Chameleon
Effect: Advantage on stealth checks

Duration: 10 rounds

Description: clear potion, changes colour to suit surroundings

DC to Identify: 18

Successes to Craft: 6

Ingredients:  Mandrake Root

Duration increase DC: 1 per 1

Toxicity: 2

Sustenance
Effect: provides you with a full days nutrition

Duration: instant

Description: brown chunky potion full of vegetable pieces

DC to Identify: 10

Successes to Craft: 1

Ingredients: Sanguine petals, Beef, Vegies

Duration increase DC: n/a

Toxicity: 1

Sentinel
Effect: Advantage on perception checks, removes the need to sleep for 1 night, needs a minimum 10 hours sleep for the next night

Duration: 1 day

Description: glowing purple potion

DC to Identify: 17

Successes to Craft: 4

Ingredients: Royal Lavender, Cadence Berries, Quicksilver blossom

Duration increase DC: n/a

Toxicity: 5

Nightsight
Effect:  make perception checks at night as if it was daytime, causes motion sickness in combat causing disadvantage on attack rolls

Duration: 20 rounds

Description: yellow sweet potion

DC to Identify:  20

Successes to Craft:  5

Ingredients: Sunbeam flowers, Wolfsbane

Duration increase DC: 2 rounds per 1

Toxicity: 3

Jump
Effect:  Gain an additional 4 hexes to your jump range

Duration: 2 rounds

Description: vibrating silver potion

DC to Identify: 18

Successes to Craft: 4

Ingredients: quicksilver blossom, sunbeam flowers, Cadence berries

Duration increase DC: 1 per 1

Toxicity: 3

Enlargement
Effect:  increase size category by 1 to a max of huge

Duration: 10 rounds

Description: fizzing pink potion

DC to Identify: 24

Successes to Craft: 8

Ingredients: Redwood root, Ironwood Bark, sunbeam flowers, Tabernacle Vines

Duration increase DC: 1 per 1

Toxicity: 4

Slow Poison
Effect: advantage to body saves vs poison +10 poison resistance

Duration: 5 rounds

Description: Dark green foul smell

DC to Identify: 27

Successes to Craft: 7

Ingredients: Sanguine Petals, Mandrake Root, Nightshade

Duration increase DC: 1 per 1

Toxicity: 3

Carapace
Effect:  next blow that strikes you deal 1 damage

Duration: 10 rounds

Description: crunchy peanut butter like potion

DC to Identify:  16

Successes to Craft: 6

Ingredients: Ironwood Bark,  Blood Orange, Wolfsbane, Cadence berries

Duration increase DC: 1 per 1

Toxicity: 2