Golemancy

Golemancy

Golem Sculpting
Golem sculpting allows you to forge raw materials into functional golem parts including joints, armour plates, control nodes, intelligence cores and item receptacles.

When you craft your golem you may distribute your skill amongst the golems Armour, Attack Skill and Damage Bonus.

A Golems base stats are:

Advanced ores can be used to create golems and will grant a relative bonus to all abilities, You must gain a relevant amount of the material to create a golem.

Clay                   +1

Stone                +2

Iron                   +3

Silver                 +4

Titanium           +5

Gold                  +6

Platinum           +7

Tungsten          +8

Palladium         +9

Adamantine     +10

Crystal              +11

Uranium           +12

The golem can even be shaped to be used as a suit of armour, While in the golem the wearer cannot take any action and instead choses the golems action, The golem can use any skills the character has that don’t rely on bodily contact.

It is impossible to cast arcane spells in a golem or use divine powers but you may still maintain any effect that just requires concentration.

Flectomancy
Flectomancy allows you to reshape magical items while keeping their innate bonuses; you may reshape ores and fibres. i.e a sword into a mace, a cloak into robes fibres or you can make an item into a smaller item like a suit of armour into a ring, However you cannot add mass to make it into a bigger item without getting more of the base materials used to create it.

A flectomancer must make a check to maintain any enchantments or magical enhancements in the item, the greater the enchantment the harder the check.

This skill can also be used to fuse items into your golem for use, The slots in a golem are Head for a helm, Torso for an armour, Legs for boots, and hands for two melee weapons.

Applied Energetics
A golemancer can move the magical charges from one item to another, they can transfer one charge from an item per skill in Applied Energetics, This skill is also used to enhance checks to use magical devices or control magical engines, It also adds to your checks to resist attempts to control your golem.

For multi-use items like wands or staves a flectomancer may recharge 3 charges by permanently reducing the total number of charges by 1.

A flectomancer can use this skill to drain an item completely; they must make an applied energetics check opposed by the number of charges in the item multiplied by 2.