Shamanism

Shamanism

Natural Order
Major Action

A druid using the natural order skill imposes a penalty on all magic use directed against them, anyone casting an arcane or divine spell within the range of the druid must make an additional check of d20+school skill against the druids natural order skill or have it negated completely, This effect does not work on channelling magic.

The aura of power around the druid is equal to one hex per rank in the natural order skill, this ability affects allies and enemies indiscriminately.

This ability may be used against any continuous magical effect, Doing so causes an opposed skill check of natural order vs the school of the caster.

Animism
Minor Action

The animal companion skill allows you to form an innate bond with an companion animal, You may add your animal empathy skill to your animal companions hit points, You may also have your animal companion share your saving throws if they are greater than its own.

An animal empathy skill of five or higher allows you to see and hear through your companions senses, communicate telepathically in a rudimentary fashion and detect your companion wherever they are.

When your companion is hit in combat may make an animism check with a DC equal to the Damage they have taken that would reduce them below 0 to immediately stabilise them to 0 instead.

You may also use this skill as a diplomacy or intimidate check against any natural beast, you may also use this skill to direct the natural growth of plants but not accelerate their growth

Totem Shifting
Major Action

Totem shifting allows you to channel the spiritual essence of a creature and change your own forms and abilities to become more like theirs, the specific abilities and effects depend on the animal you have as a companion, some examples are as follows:

Bear +4 strength, Large Size

Tiger +4 Dexterity, Jump up to 5 hexes without making a check

Wolf +2 strength, +2 dexterity, +2 movement speed

Ox +4 constitution, Add con to saving throws

Viper +4 Wisdom, +8 Initiative

Raven +4 Intelligence, Nightvision

Boar +2 constitution, +2 Strength, Regenerate 3

Jackal +2 dexterity, +2 constitution, +1 hex weapon range

Gorilla +2 Strength, +2 Intelligence, Advantage on strength checks

Monkey +2 Intelligence, +2 Dexterity, Use both hands for actions while climbing

Every round you must make a totem shifting check against a DC equal to 10+1 per round you have maintained your form to retain your shape.

If you roll a 20 on a check to maintain your shape you apply all the bonuses twice and the effect costs an extra 1 per round.