Occult

Occult

An occultist deals with a strange and mysterious power that reaches from beyond any measureable place, its effects are only visible to those suffering from fear and are often written off as mind tricks, Fear or delusions.

Wielding occult power is just as draining for the user as they glimpse the horrible things from beyond the veil, The more they understand the great hungering power beyond anything they believed existed the more powerful and unhinged they become until they Inevitably go mad.

Occult skills are governed by Intelligence.

Glimpse the Unthinkable
Major Action

Range: Line of sight

Area of effect: One creature

Duration: Instant

Save/Defence: Mind DC15+skill

Resistance: None

Damage: 1 Stress Damage

This spell tears a small hole in the fabric of creation and shows the target a glimpse of they who slumber beyond, this effect fractures their sanity and opens them up to the horrors from beyond.

The target must make a Mind save DC15+1 per rank in glimpse the unthinkable or take 1 stress damage.

Mind Ravel
Major Action

Range: Line of sight

Area of effect: Anyone in sight

Duration: Instant

Save/Defence: DC10+skill

Resistance: None

Damage: 1D4 stress damage

This spell brings the gaze of an old one upon everyone within range, anyone with 1 or more stress damage must make a Mind save DC10+1 per rank in Mind ravel or take an additional 1D4 stress damage.

Strike from Beyond
Major Action

Range: Line of sight

Area of effect: One creature

Duration: Instant

Save/Defence: Reflex DC10+skill

Resistance: None

Damage: none

This spell creates a rift in space causing a tentacle of an unknown creatures to come through and either strike or pull the target towards you, Can only be seen by and affect creatures with 3 or more stress ranks

The target must make a reflex save DC10+skill or be thrown/pulled a number of hexes equal to your skill in Strike from Beyond.

Gnawing Terror
Major Action

Range: Line of sight

Area of effect: One Creature

Duration: Instant

Save/Defence: DC10+skill

Resistance: None

Damage: 1D6 per stress damage

This spell causes a sense of impending doom and dread to wash over your target, the target must make a mind save DC10+ your skill in gnawing terror they suffer 1D6 non-lethal damage per point of stress damage they have suffered.

Unravel from Within
Major Action

Range: Line of sight

Area of effect: One target

Duration: Instant

Save/Defence: DC 10 + skill

Resistance: None

Damage: none

This spell afflicts your target with a sense of crawling writhing unease that seeps into their muscles and makes them feel weak and sick, Your target must make a mind save DC 10 + your skill in Unravel from within or get a penalty to their AC and DR equal to the amount of stress damage they have taken.

Abyssal Artillery
Major Action

Range: Line of sight

Area of effect: All targets in sight

Duration: Instant

Save/Defence: DC 10 + skill

Resistance: None

Damage: 2D6 per stress damage

Only affects targets with 5 or more stress, This spell opens a gate and causes the writhing cutting tentacles and mandibles of the horrible creatures beyond to strike and dig into everyone affected by fear, They suffer 2D6 damage per point of stress damage they have taken.

Void Reconstruction
Major Action

Range: Line of sight

Area of effect: one target

Duration: Instant

Save/Defence: DC 10 + skill if unwilling

Resistance: None

Damage: None

This effect causes the targets body to violently stitch itself back together repairing the flesh but damaging the mind. The target gains 4D8 + skill hitpoints and suffers 1D6 stress damage as they experience the excruciating pain and feel the caress of the other side.