Slaying Skills

Slaying Skills

Slay Undead
Triggered Ability

When making a melee attack you may expend divine energy to deal additional damage to undead enemies, Each point of divine energy you use increases the damage dealt by all your melee attacks against undead for a single round.

You must choose to use Slay Undead before making your attack rolls.

You may not expend more divine energy per round than you have skill in slay undead

Smite Demon
Triggered Ability

When making a melee attack you may expend divine energy to deal additional damage to Demonic enemies, Each point of divine energy you use increases the damage dealt by all your melee attacks against demons for a single round.

You must choose to use Smite before making your attack rolls.

You may not expend more divine energy per round than you have skill in Smite Demon

Quench Elemental
Triggered Ability

When making a melee attack you may expend Arcane energy to deal additional damage to Elemental enemies, each point of Arcane energy you use increases the damage dealt by all your melee and arcane  attacks against Elementals for a single round.

You must choose to use Slay Undead before making your attack rolls.

You may not expend more arcane energy per round than you have skill in Quench Elemental.

Fell Angel
Triggered Ability

When making a melee attack you may expend divine energy to deal additional damage to Angelic enemies, Each point of divine energy you use increases the damage dealt by all your melee attacks against Angels for a single round.

You must choose to use Smite before making your attack rolls.

You may not expend more divine energy per round than you have skill in Fell Angel

Hunt Beast
Passive Ability

You gain a damage bonus on all your melee damage rolls against beasts equal to your skill in hunt beast

Exterminate Insect
Passive Ability

You gain a damage bonus on all your melee damage rolls against insects equal to your skill in Exterminate Insect

Dragon Hunter
Triggered Ability

When making a melee attack you may expend Arcane energy to deal additional damage to Dragons, each point of Arcane energy you use increases the damage dealt by all your melee and arcane attacks against draconic enemies for a single round.

You must choose to use Dragon Hunter before making your attack rolls.

You may not expend more arcane energy per round than you have skill in Dragon Hunter.

Construct Demolisher
Triggered Ability

When making a melee attack you may expend divine energy to deal additional damage to enemy constructs, Each point of divine energy you use increases the damage dealt by all your melee attacks against constructs for a single round.

You must choose to use Construct Demolisher before making your attack rolls.

You may not expend more divine energy per round than you have skill in Construct Demolisher.

Smite the Monstrous
Passive Ability

You gain a damage bonus on all your melee damage rolls against Monstrous Humanoids equal to your skill in Exterminate Insect

Topple Giants
Passive Ability

You gain a damage bonus on all your melee damage rolls against Giants equal to your skill in Topple Giant.

Bind Faye
Triggered Ability

When making a melee attack you may expend Arcane energy to deal additional damage to Fairies, each point of Arcane energy you use increases the damage dealt by all your melee and arcane  attacks against Faye enemies for a single round.

You must choose to use Bind Faye before making your attack rolls.

You may not expend more arcane energy per round than you have skill in Bind Faye.

Slay Goblin
Passive Ability

You gain a damage bonus on all your melee damage rolls against Goblinoid Enemies equal to your skill in Slay Goblin.